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Anisotherm

A fast-paced defense action for Level Up Circle Jam · By bwdevel

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Devlog: Day 7
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After doing lots of tweaks today, I felt it was time to get the game in front of people for a couple of days of feedback that can go into the final product that...
Devlog: Day 6
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Another product day on the project. I spent more time still cleaning up internal systems a bit as well as some improvements to UI/UX, mob movement, and object h...
Devlog: Day 5
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Day 5 of the jam was spend again on internal systems and getting stuff cleaned up. I had to spend quite a bit of time undoing some hacky spaghetti so that the c...
Devlog: Day 4
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Another productive, if only a bit too short, day. Today was a continuation of fixing a lot of the systems in the games to making them more manageable, standardi...
Devlog: Day 3
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Day three was much of the same; putting in about 6 hours into development. Today I worked on primarily a state machine for handling game states, which you can s...
Devlog: Day 2
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Today is the second day in a row that I've gotten a late start in the day. That puts me at 100% late starts in the jam so far. I ended up starting after dinner...
Devlog: Day 1
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A bit of background about my jam participation I've recently rekindled my interest in participating in game jams. I've always participating in jams as learning...
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Here's my first try! The game was pretty fun, I thought that the art style and the sound effects came together really we...
started by suryanaren May 15, 2021
3 replies
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