After doing lots of tweaks today, I felt it was time to get the game in front of people for a couple of days of feedback that can go into the final product that...
Another product day on the project. I spent more time still cleaning up internal systems a bit as well as some improvements to UI/UX, mob movement, and object h...
Day 5 of the jam was spend again on internal systems and getting stuff cleaned up. I had to spend quite a bit of time undoing some hacky spaghetti so that the c...
Another productive, if only a bit too short, day. Today was a continuation of fixing a lot of the systems in the games to making them more manageable, standardi...
Day three was much of the same; putting in about 6 hours into development. Today I worked on primarily a state machine for handling game states, which you can s...
Today is the second day in a row that I've gotten a late start in the day. That puts me at 100% late starts in the jam so far. I ended up starting after dinner...
A bit of background about my jam participation I've recently rekindled my interest in participating in game jams. I've always participating in jams as learning...