Devlog: Day 2
Anisotherm » Devlog
Today is the second day in a row that I've gotten a late start in the day. That puts me at 100% late starts in the jam so far. I ended up starting after dinner and have gone for a few hours and have been quite productive in the 4-6 hours I've put in today.
Planned work for Day 2
- Level management system (completed) - I wanted to create a more elegant level generation using loops and tables
- win/loss state for a level
- proper enemy queing/tracking system
- difficulty curve for level advancement
- restart game for lost levels, advance to next difficult for win states
Unplanned tasks for Day 2
- Sound effects for player actions (completed)
- fire missile sound
- ice missile sound
- mob kill sound
- wrong element hits mob sound
- switching between elements
- Level over states (completed)
- Level win state that advances the difficult
- Level loss state that advances to a new game
- Highscore system (in progress)
- UI elements for spell selection (completed)
- Resource management (completed)
- added response to HP loss
- added mana regen as well as mana checking/expending for spell casting
Planned for tomorrow
- State machine to manage all states of play
- Title screen
- Help screen
- Instructions
- Credits
- Level over
- win state
- lose state
- Game over
- win state
- lose state
Get Anisotherm
Anisotherm
A fast-paced defense action for Level Up Circle Jam
More posts
- Devlog: Day 7May 15, 2021
- Devlog: Day 6May 14, 2021
- Devlog: Day 5May 13, 2021
- Devlog: Day 4May 12, 2021
- Devlog: Day 3May 11, 2021
- Devlog: Day 1May 09, 2021
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