Devlog: Day 2


Today is the second day in a row that I've gotten a late start in the day. That puts me at 100% late starts in the jam so far. I ended up starting after dinner and have gone for a few hours and have been quite productive in the 4-6 hours I've put in today.



Planned work for Day 2
  • Level management system (completed) - I wanted to create a more elegant level generation using loops and tables
    • win/loss state for a level
    • proper enemy queing/tracking system
    • difficulty curve for level advancement
    • restart game for lost levels, advance to next difficult for win states
Unplanned tasks for Day 2
  • Sound effects for player actions (completed)
    • fire missile sound
    • ice missile sound
    • mob kill sound
    • wrong element hits mob sound
    • switching between elements
  • Level over states (completed)
    • Level win state that advances the difficult
    • Level loss state that advances to a new game
  • Highscore system (in progress)
  • UI elements for spell selection (completed)
  • Resource management (completed)
    • added response to HP loss
    • added mana regen as well as mana checking/expending for spell casting

Planned for tomorrow
  • State machine to manage all states of play
  • Title screen
  • Help screen
    • Instructions
    • Credits
  • Level over
    • win state
    • lose state
  • Game over
    • win state
    • lose state

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