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Submission to Level Up Circle: Beginner Jam #1
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Devlog
Devlog: Day 7
May 15, 2021
by
bwdevel
1
#gamedev, #pico-8, #pico8, #timelapse, #gamejam, #beta
After doing lots of tweaks today, I felt it was time to get the game in front of people for a couple of days of feedback that can go into the final product that is due in 48 hours from this post. Beta...
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Devlog: Day 6
May 14, 2021
by
bwdevel
1
#gamedev, #pico8, #pico-8, #gamejam, #devlog, #lua
Another product day on the project. I spent more time still cleaning up internal systems a bit as well as some improvements to UI/UX, mob movement, and object housekeeping. Overview of work for the da...
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Devlog: Day 5
May 13, 2021
by
bwdevel
1
#gamedev, #gamejam, #pico8, #devlog
Day 5 of the jam was spend again on internal systems and getting stuff cleaned up. I had to spend quite a bit of time undoing some hacky spaghetti so that the code makes more sense and so that minor c...
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Devlog: Day 4
May 12, 2021
by
bwdevel
1
#gamedev, #gamejam, #devlog, #pico8
Another productive, if only a bit too short, day. Today was a continuation of fixing a lot of the systems in the games to making them more manageable, standardized, and extensible. Not sure I accompli...
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Devlog: Day 3
May 11, 2021
by
bwdevel
2
#gamejam, #gamedev, #level-up circle jam, #pico-8, #devlog
Day three was much of the same; putting in about 6 hours into development. Today I worked on primarily a state machine for handling game states, which you can see a sample of here: The various menu sc...
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Devlog: Day 2
May 10, 2021
by
bwdevel
2
#gamejam, #level-up circle, #pico-8, #gamedev
Today is the second day in a row that I've gotten a late start in the day. That puts me at 100% late starts in the jam so far. I ended up starting after dinner and have gone for a few hours and have b...
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Devlog: Day 1
May 09, 2021
by
bwdevel
2
#devlog, #status update, #gamejam
A bit of background about my jam participation I've recently rekindled my interest in participating in game jams. I've always participating in jams as learning initiatives and never really tried to ha...
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